DJLUCiTE
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Name: Phil
Birthday: 8/9/1988
Gender: Male


Interests: Friends, Computers, Moviemaking
Expertise: Movie Editing, Overthinking, Procrastination
Occupation: Student
Industry: Film Production


Message: message meEmail: email me
Website: visit my website
AIM: frickingphil


Member Since: 5/3/2004

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Saturday, December 12, 2009



Sums up what i've been doing


Tuesday, October 20, 2009

Today was full of people being dicks to me regarding things I am wrong about.
At best, I got an earful of how I'm doing it wrong.

Time to lay low and concentrate on non-social things, I guess. Important stuff. (and NOT the following video game review)

-

I've played through the first chapter of Dead Space, and while it's an interesting game, it just feels...done before.

You play as Generic Everyday Engineer*, who, despite being a "regular person" manages to live through all of this horrible stuff without his sanity being affected by it. Please. If I saw someone's limbs get ripped off, I probably wouldn't go outside for DAYS.

Anyway, you end up on the U.S.G. Generic Large Spaceship* because of a Generic Distress Call due to some crazy stuff happening before the game's timeframe.

Generic Monsters* jump at you from Generic Vents And Closets, snarling and stuff. It's all very polished, but old.

The gameplay mechanic of "Cut Off Their Limbs", helpfully written in blood all over the walls, is actually pretty unique, and very satisfying...especially after the tension's been built up. Lots of moments in which you'll panic, forget the tactic and just start shooting. I admittedly was caught off guard when I blasted a necromorph's head into a red mist, and it simply staggered a bit...and then made more gurgling noises and rushed at me again.

The sound design is great, and very well executed...lots of times the music will build up tension then suddenly crescendo to silence, and just when you think the music was for no reason at all, something will jump out at you / reanimate / scream. It likes to startle you, but I wish it was creepier more than startle-scary. That's what happened with Doom 3, once I had played through and knew where all the scares were, it was pathetically predictable.

The game, while very well presented, doesn't really get under your skin like I'd hoped.

It's like taking an average photo and placing it in an awesome frame. The entire thing is better than average...but not by much.

P.S. The voice acting is incredibly unconvincing. I think I could've done a better job as the girlfriend, seriously...it's like, "Isaac, I love you so much...but I really don't, I'm just reading these lines off a script because EA is paying me minimum wage to do so"

* = Isaac Clarke, USG Ishimura, Necromorphs


Wednesday, October 14, 2009

Facebook Video Embed for StandardShift.com:


Tuesday, September 22, 2009

i'm growing up.

dammit. (lol)


Thursday, August 27, 2009

Thoughts in my head:
How am I going to get out of this mess?
Even if I try, I can't balance everything.

Good job, Phil. Keep failing at everything.
Acting like you've learned a lesson.
Most people would've fixed this long ago, but...
Everywhere you look, you can't escape it.

---

HINT: read the first letter of every sentence downward =D



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